Legacy Documentation: Version 2018.2 (Go to current version)
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public PhysicMaterial material;


The material used by the collider.

If material is shared by colliders, it will duplicate the material and assign it to the collider.

using UnityEngine;

public class Example : MonoBehaviour { // Expose properties in the inspector for easy adjustment. float dynFriction; float statFriction;

Collider coll;

void Start() { coll = GetComponent<Collider>();

coll.material.dynamicFriction = dynFriction; coll.material.staticFriction = statFriction; } }

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