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AudioEchoFilter.decayRatio

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public float decayRatio;

Description

Echo decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (i.e. simple 1 line delay). Default = 0.5.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class Example : MonoBehaviour { // Set the decayRatio on the chorus filter to total decay

void Start() { GetComponent<AudioEchoFilter>().decayRatio = 0.0f; } }

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