Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

AudioMixer.GetFloat

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool GetFloat(string name, out float value);

Parameters

nameName of exposed parameter.
valueReturn value of exposed parameter.

Returns

bool Returns false if the exposed parameter specified doesn't exist.

Description

Returns the value of the exposed parameter specified. If the parameter doesn't exist the function returns false. Prior to calling SetFloat and after ClearFloat has been called on this parameter the value returned will be that of the current snapshot or snapshot transition.

Did you find this page useful? Please give it a rating: