Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

AreaEffector2D.useGlobalAngle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool useGlobalAngle;

Description

Should the forceAngle use global space?

When true, the forceAngle is specified in global-space. When false, the forceAngle is specified in local-space.

Did you find this page useful? Please give it a rating: