Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

AnimatorOverrideController.GetOverrides

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void GetOverrides(List<KeyValuePair<AnimationClip,AnimationClip>> overrides);

Parameters

overridesArray to receive results.

Description

Gets the list of Animation Clip overrides currently defined in this Animator Override Controller.

This function is allocation-free if you pre-allocate the overrides list with AnimatorOverrideController.overridesCount.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ResetOverrides : MonoBehaviour { public AnimatorOverrideController overrideController; protected List<KeyValuePair<AnimationClip, AnimationClip>> overrides;

public void ResetAllOverrides() { overrides = new List<KeyValuePair<AnimationClip, AnimationClip>>(overrideController.overridesCount); overrideController.GetOverrides(overrides); for (int i = 0; i < overrides.Count; ++i) overrides[i] = new KeyValuePair<AnimationClip, AnimationClip>(overrides[i].Key, null); overrideController.ApplyOverrides(overrides); } }

Did you find this page useful? Please give it a rating: