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Animator.SetBoneLocalRotation

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public void SetBoneLocalRotation(HumanBodyBones humanBoneId, Quaternion rotation);

Parameters

humanBoneIdThe human bone Id.
rotationThe local rotation.

Description

Sets local rotation of a human bone during a IK pass.

Can be used to create rotation IK goals for any human bone. Ex: Control lower and upper body independantly by setting Hips and Spine local rotation during an IK pass.

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