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AnimatorController.SetStateEffectiveMotion

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public void SetStateEffectiveMotion(Animations.AnimatorState state, Motion motion);
public void SetStateEffectiveMotion(Animations.AnimatorState state, Motion motion, int layerIndex);

Parameters

stateThe AnimatorState which we want to set the Motion.
motionThe Motion that will be set.
layerIndexThe layer to set the Motion.

Description

Sets the effective Motion for the AnimatorState. The Motion is either stored in the AnimatorStateMachine or in the AnimatorLayer's ovverrides. Use this function to set the Motion that is effectively used.

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