Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

AnimatorController.SetStateEffectiveBehaviours(AnimatorState,int,StateMachineBehaviourInfo[])

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

stateThe AnimatorState which we want to set the Behaviour list.
layerIndexThe layer to set the Behaviour list.
behavioursThe Behaviour list that will be set.

Description

Sets the effective state machine Behaviour list for the AnimatorState. The Behaviour list is either stored in the AnimatorStateMachine or in the AnimatorLayer's ovverrides. Use this function to set the Behaviour list that is effectively used.

Did you find this page useful? Please give it a rating: