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AnimationState.enabled

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public bool enabled;

Description

Enables / disables the animation.

For the animation to take any effect the weight also needs to be set to a value higher than zero. If the animation is disabled, time will be paused until the animation is enabled again.

using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour { public Animation anim;

void Start() { // Enable the walk cycle anim["Walk"].enabled = true; anim["Walk"].weight = 1.0f; } }

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