| currencyType | Set to AcquisitionType.Premium if the item was purchased with real money; otherwise, AcquisitionType.Soft (required). | 
| transactionContext | In what context (store, gift, reward, crafting) was the item acquired? (required). | 
| amount | The unit quantity of the item that was acquired (required). | 
| itemId | A name or unique identifier for the acquired item (required). | 
| itemType | The category of the item that was acquired (optional). | 
| level | The name or id of the level where the item was acquired (optional). | 
| transactionId | A unique identifier for the specific transaction that occurred. You can use this to group multiple events into a single transaction (optional). | 
| eventData | Dictionary of custom parameters. (optional). | 
AnalyticsResult The result of the analytics event sent.
Sends a item_acquired event.
Send this event when the player acquires an item within the game.
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