Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

XRSettings.showDeviceView

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var showDeviceView: bool;
public static bool showDeviceView;

Description

Mirror what is shown on the device to the main display, if possible.

Only the left eye is mirrored.

If this is false, it is possible to control what is rendered to the main display by setting the camera's Target Eye field in the editor to target the main display.

Did you find this page useful? Please give it a rating: