Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GestureRecognizer.RecognitionStartedEventDelegate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public delegate RecognitionStartedEventDelegate(source: XR.WSA.Input.InteractionSourceKind, headRay: Ray): void;
public delegate void RecognitionStartedEventDelegate(XR.WSA.Input.InteractionSourceKind source, Ray headRay);

Parameters

sourceIndicates which input medium triggered this event.
headRayRay (with normalized direction) from user at the time a gesture began.

Description

Callback indicating the gesture event has started.

Did you find this page useful? Please give it a rating: