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public var textureNonReadable: Texture2D;
public Texture2D textureNonReadable;


Returns a non-readable Texture2D generated from the downloaded data (Read Only).

Same as texture, but marks texture as non-readable, effectively freeing system memory.

SA TextureImporter.isReadable.

#pragma strict
// Get the latest webcam shot from outside "Friday's" in Times Square
public var url: String = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
function Start() {
	var www: WWW = new WWW(url);
		www// assign texture
		var renderer: Renderer = GetComponent.<Renderer>();
		renderer.material.mainTexture = www.textureNonReadable;
// Get the latest webcam shot from outside "Friday's" in Times Square

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; IEnumerator Start() { // Start a download of the given URL using (WWW www = new WWW(url)) { // Wait for download to complete yield return www;

// assign texture Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = www.textureNonReadable; } } }

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