Return the Vector4 formatted as a string.
#pragma strict
function Start() {
	var vector: Vector4 = new Vector4(Mathf.PI, Mathf.ClosestPowerOfTwo(123), Mathf.Sin(0.123f), Mathf.Sqrt(4444));
	// prints (3.1, 128.0, 0.1, 66.7)
	Debug.Log(vector.ToString());
	// prints (3.14159, 128.00000, 0.12269, 66.66333)
	Debug.Log(vector.ToString("f5"));
}
using UnityEngine;
public class ExampleClass : MonoBehaviour { void Start() { Vector4 vector = new Vector4(Mathf.PI, Mathf.ClosestPowerOfTwo(123), Mathf.Sin(0.123f), Mathf.Sqrt(4444));
// prints (3.1, 128.0, 0.1, 66.7) Debug.Log(vector.ToString());
// prints (3.14159, 128.00000, 0.12269, 66.66333) Debug.Log(vector.ToString("f5")); } }
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