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public static method Schedule(jobData: T, dependsOn: Unity.Jobs.JobHandle): Unity.Jobs.JobHandle;
public static Unity.Jobs.JobHandle Schedule(T jobData, Unity.Jobs.JobHandle dependsOn);


jobDataThe job and data to schedule.
dependsOnDependencies are used to ensure that a job executes on workerthreads after the dependency has completed execution. Making sure that two jobs reading or writing to same data do not run in parallel.


JobHandle The handle identifying the scheduled job. Can be used as a dependency for a later job or ensure completion on the main thread.


Schedule the job for execution on a worker thread.

See Also: IJob.

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