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public static method SetAllowReadOrWriteAccess(handle: Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle, allowReadWriteAccess: bool): void;
public static void SetAllowReadOrWriteAccess(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle, bool allowReadWriteAccess);


handleSafety handle.
allowReadWriteAccessUse false to disallow read or write access, or true otherwise.


Lets you prevent read or write access on the atomic safety handle.

For example when a buffer references other data that becomes invalid, then often the only legal thing left to do is to dispose the buffer.

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