Specify a Selectable UI GameObject to highlight when the left arrow key is pressed.
#pragma strict import UnityEngine.UI; // Required when Using UI elements.
public class HighlightOnKey extends MonoBehaviour { public var btnSave: Button; public var btnLoad: Button;
public function Start() { // get the Navigation data var navigation: Navigation = btnLoad.navigation;
// switch mode to Explicit to allow for custom behavior navigation.mode = Navigation.Mode.Explicit;
// highlight the Save button if the left arrow key is pressed navigation.selectOnLeft = btnSave;
// reassign the struct data to the button btnLoad.navigation = navigation; } }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class HighlightOnKey : MonoBehaviour { public Button btnSave; public Button btnLoad;
public void Start() { // get the Navigation data Navigation navigation = btnLoad.navigation;
// switch mode to Explicit to allow for custom assigned behavior navigation.mode = Navigation.Mode.Explicit;
// highlight the Save button if the left arrow key is pressed navigation.selectOnLeft = btnSave;
// reassign the struct data to the button btnLoad.navigation = navigation; } }
Did you find this page useful? Please give it a rating: