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Texture3D Constructor

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public Texture3D(width: int, height: int, depth: int, format: TextureFormat, mipmap: bool)
public Texture3D(int width, int height, int depth, TextureFormat format, bool mipmap);

Parameters

widthWidth of texture in pixels.
heightHeight of texture in pixels.
depthDepth of texture in pixels.
formatTexture data format.
mipmapShould the texture have mipmaps?

Description

Create a new empty 3D Texture.

3D textures can be thought of as a box of pixels, with width, height and depth. Note that large textures can consume a lot of memory, for example a 1024x512x256 texture with TextureFormat.ARGB32 format and no mipmaps will consume 512MB of memory.

See Also: SetPixels, SetPixels32, Apply functions.

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