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public method PopulateWithErrors(str: string, settings: TextGenerationSettings, context: GameObject): bool;
public bool PopulateWithErrors(string str, TextGenerationSettings settings, GameObject context);


strString to generate.
settingsGeneration settings.
contextThe object used as context of the error log message, if necessary.


bool True if the generation is a success, false otherwise.


Will generate the vertices and other data for the given string with the given settings.

Will only regenerate if the string AND settings are different from the last execution.

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