expected | Expected Quaternion object. |
actual | Actual Quaternion object to be compared with expected. |
bool
Returns true
if expected and actual objects are equal, else false
.
Compares the actual and expected Quaternion objects for equality.
As shown in the example, this method will be called by NUnit
when we use it with constraints.
no example available in JavaScript
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools.Utils;
[TestFixture]
public class QuaternionTest { [Test]
public void QuaternionsAreEqual() { var actual = new Quaternion(10f, 0f, 0f, 0f);
var expected = new Quaternion(1f, 10f, 0f, 0f);
var comparer = new QuaternionEqualityComparer(10e-6f);
Assert.That(actual, Is.EqualTo(expected).Using(comparer));
//Using default error 0.00001f
actual = new Quaternion(10f, 0f, 0.1f, 0f);
expected = new Quaternion(1f, 10f, 0.1f, 0f);
Assert.That(actual, Is.EqualTo(expected).Using(QuaternionEqualityComparer.Instance)); } }
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