Legacy Documentation: Version 2018.1 (Go to current version)
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TerrainData.thickness

public float thickness;

Description

The thickness of the terrain used for collision detection.

This lets the physics engine know how thick the Terrain is when used with a TerrainCollider. Any other colliders which are no less then thickness units underneath the Terrain will be considered to collide with the terrain, and will be moved above the terrain.

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