Legacy Documentation: Version 2018.1 (Go to current version)
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Terrain.heightmapMaximumLOD

public int heightmapMaximumLOD;

Description

Lets you essentially lower the heightmap resolution used for rendering.

This can be used on low end cards to never display the highest lod terrain. A value of 0 means always showing highest detail. A value of 1 means the triangle count will be reduced to 1/4th. The heightmap resolution will be halved for width and height.

no example available in C#

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