Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SpriteRenderer.size

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var size: Vector2;
public Vector2 size;

Description

Property to set/get the size to render when the SpriteRenderer.drawMode is set to SpriteDrawMode.Sliced.

#pragma strict
private var rb: Rigidbody2D;
private var sprRend: SpriteRenderer;
function Awake() {
	sprRend = gameObject.AddComponent.<SpriteRenderer>() as SpriteRenderer;
	sprRend.drawMode = SpriteDrawMode.Sliced;
	rb = gameObject.AddComponent.<Rigidbody2D>() as Rigidbody2D;
	rb.bodyType = RigidbodyType2D.Kinematic;
}
function Start() {
	gameObject.GetComponent.<SpriteRenderer>().sprite = Resources.Load.<Sprite>("image256x128");
	gameObject.transform.Translate(0.0f, 0.0f, 0.0f);
}
function Update() {
	//Press the Space key to increase the size of the sprite
	if (Input.GetKey(KeyCode.Space)) {
		sprRend.size += new Vector2(0.05f, 0.01f);
		Debug.Log("Sprite size: " + sprRend.size.ToString("F2"));
	}
}
using UnityEngine;

public class ExampleClass : MonoBehaviour { private Rigidbody2D rb; private SpriteRenderer sprRend;

void Awake() { sprRend = gameObject.AddComponent<SpriteRenderer>() as SpriteRenderer; sprRend.drawMode = SpriteDrawMode.Sliced;

rb = gameObject.AddComponent<Rigidbody2D>() as Rigidbody2D; rb.bodyType = RigidbodyType2D.Kinematic; }

void Start() { gameObject.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("image256x128"); gameObject.transform.Translate(0.0f, 0.0f, 0.0f); }

void Update() { //Press the Space key to increase the size of the sprite if (Input.GetKey(KeyCode.Space)) { sprRend.size += new Vector2(0.05f, 0.01f); Debug.Log("Sprite size: " + sprRend.size.ToString("F2")); } } }

Did you find this page useful? Please give it a rating: