The radius of the sphere measured in the object's local space.
The sphere radius will be scaled by the transform's scale.
#pragma strict //Always attach a SphereCollider component to your GameObject public class Example extends MonoBehaviour { var myCollider: SphereCollider; function Start() { //Assigns the attached SphereCollider to myCollider myCollider = GetComponent.<SphereCollider>(); } function OnTriggerEnter(other: Collider) { //This increases the Collider radius when the GameObject collides with a trigger Collider myCollider.radius += 2f; } }
using UnityEngine;
//Always attach a SphereCollider component to your GameObject public class Example : MonoBehaviour { //This declares your SphereCollider SphereCollider myCollider;
void Start() { //Assigns the attached SphereCollider to myCollider myCollider = GetComponent<SphereCollider>(); }
void OnTriggerEnter(Collider other) { //This increases the Collider radius when the GameObject collides with a trigger Collider myCollider.radius += 2f; } }
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