Legacy Documentation: Version 2018.1 (Go to current version)
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ShaderUtil.GetRangeLimits

public static float GetRangeLimits(Shader s, int propertyIdx, int defminmax);

Parameters

defminmaxWhich value to get: 0 = default, 1 = min, 2 = max.
sThe shader to check against.
propertyIdxThe property index to use.

Description

Get Limits for a range property at index propertyIdx of Shader s.

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