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Shader.GetGlobalMatrixArray

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public static method GetGlobalMatrixArray(name: string): Matrix4x4[];
public static Matrix4x4[] GetGlobalMatrixArray(string name);
public static method GetGlobalMatrixArray(name: int): Matrix4x4[];
public static Matrix4x4[] GetGlobalMatrixArray(int name);

Description

Gets a global matrix array for all shaders previously set using SetGlobalMatrixArray.


public static method GetGlobalMatrixArray(name: string, values: List<Matrix4x4>): void;
public static void GetGlobalMatrixArray(string name, List<Matrix4x4> values);
public static method GetGlobalMatrixArray(name: int, values: List<Matrix4x4>): void;
public static void GetGlobalMatrixArray(int name, List<Matrix4x4> values);

Parameters

valuesThe list to hold the returned array.

Description

Fetches a global matrix array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

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