Legacy Documentation: Version 2018.1 (Go to current version)
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EditorSceneManager.SaveOpenScenes

public static bool SaveOpenScenes();

Returns

bool Returns true if all open Scenes are successfully saved.

Description

Save all open Scenes.

Note: You must mark your Scenes as dirty to be able to save them. Use EditorSceneManager.MarkAllScenesDirty to do this.

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