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RuntimeInitializeOnLoadMethodAttribute Constructor

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public RuntimeInitializeOnLoadMethodAttribute()
public RuntimeInitializeOnLoadMethodAttribute();
public RuntimeInitializeOnLoadMethodAttribute(loadType: RuntimeInitializeLoadType)
public RuntimeInitializeOnLoadMethodAttribute(RuntimeInitializeLoadType loadType);

Parameters

loadTypeDetermine whether methods are called before or after the scene is loaded.

Description

Creation of the runtime class used when scenes are loaded.

#pragma strict
// Demonstration of RuntimeInitializeOnLoadMethod and the argument it can take.
class MyClass {
	@RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)
	static function OnBeforeSceneLoadRuntimeMethod() {
		Debug.Log("Before first scene loaded");
	}
	@RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)
	static function OnAfterSceneLoadRuntimeMethod() {
		Debug.Log("After first scene loaded");
	}
	@RuntimeInitializeOnLoadMethod
	static function OnRuntimeMethodLoad() {
		Debug.Log("RuntimeMethodLoad: After first scene loaded");
	}
}
// Demonstration of RuntimeInitializeOnLoadMethod and the argument it can take.
using UnityEngine;

class MyClass { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void OnBeforeSceneLoadRuntimeMethod() { Debug.Log("Before first scene loaded"); }

[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] static void OnAfterSceneLoadRuntimeMethod() { Debug.Log("After first scene loaded"); }

[RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { Debug.Log("RuntimeMethodLoad: After first scene loaded"); } }

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