Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closedirections | Normalized directions for which the spherical harmonics are to be evaluated. |
results | Output array for the evaluated values of the corresponding directions. |
Evaluates the Spherical Harmonics for each of the given directions. The result from the first direction is written into the first element of results
, the result from the second direction is written into the second element of results
, and so on. The array size of directions
and results
must match and directions
must be normalized.
#pragma strict public class ExampleClass extends MonoBehaviour { function Start() { var sh2: UnityEngine.Rendering.SphericalHarmonicsL2; LightProbes.GetInterpolatedProbe(new Vector3(0.0f, 0.0f, 0.0f), null, sh2);
var directions: Vector3[] = [new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, -1.0f, 0.0f)]; var results: Color[] = new Color[2];
sh2.Evaluate(directions, results); } }
using System.Collections; using UnityEngine;
public class ExampleClass : MonoBehaviour { void Start() { UnityEngine.Rendering.SphericalHarmonicsL2 sh2; LightProbes.GetInterpolatedProbe(new Vector3(0.0f, 0.0f, 0.0f), null, out sh2);
Vector3[] directions = new Vector3[] { new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, -1.0f, 0.0f) }; Color[] results = new Color[2];
sh2.Evaluate(directions, results); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!