Simple light probe interpolation is used.
If baked light probes are present in the scene, an interpolated light probe will be calculated for this object and set as built-in shader uniform variables. Surface shaders use this information automatically. To add light probe contribution to your custom non-surface shaders, use ShadeSH9(worldSpaceNormal) in your vertex or pixel shader.
See Also: Light Probes.
Did you find this page useful? Please give it a rating: