Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Method group is Obsolete

EditorGraphicsSettings.SetShaderSettingsForPlatform

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete public static method SetShaderSettingsForPlatform(target: BuildTargetGroup, tier: ShaderHardwareTier, settings: PlatformShaderSettings): void;
Obsolete public static void SetShaderSettingsForPlatform(BuildTargetGroup target, ShaderHardwareTier tier, PlatformShaderSettings settings);

Description

Allows you to set the PlatformShaderSettings for the specified platform and shader hardware tier.

This method is deprecated. Please use EditorGraphicsSettings.SetTierSettings.

Did you find this page useful? Please give it a rating: