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CommandBuffer.SetGlobalVectorArray

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public method SetGlobalVectorArray(propertyName: string, values: Vector4[]): void;
public void SetGlobalVectorArray(string propertyName, Vector4[] values);
public method SetGlobalVectorArray(nameID: int, values: Vector4[]): void;
public void SetGlobalVectorArray(int nameID, Vector4[] values);
public method SetGlobalVectorArray(propertyName: string, values: List<Vector4>): void;
public void SetGlobalVectorArray(string propertyName, List<Vector4> values);
public method SetGlobalVectorArray(nameID: int, values: List<Vector4>): void;
public void SetGlobalVectorArray(int nameID, List<Vector4> values);

Description

Add a "set global shader vector array property" command.

When the command buffer will be executed, a global shader vector array property will be set at this point. The effect is as if Shader.SetGlobalVectorArray was called.

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