The distance from the ray origin to the impact point.
#pragma strict public var direction; function Update() { //Cast a ray in the direction specified in the inspector. var hit = Physics2D.Raycast(this.gameObject.transform.position, direction); //If something was hit. if (hit.collider != null) { //If the object hit is less than or equal to 6 units away from this object. if (hit.distance <= 6.0f) { Debug.Log("Enemy In Range!"); } } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector2 direction;
void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction);
//If something was hit. if (hit.collider != null) { //If the object hit is less than or equal to 6 units away from this object. if (hit.distance <= 6.0f) { Debug.Log("Enemy In Range!"); } } } }
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