Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Ray2D.GetPoint

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method GetPoint(distance: float): Vector2;
public Vector2 GetPoint(float distance);

Parameters

distanceDistance of the desired point along the path of the ray.

Description

Get a point that lies a given distance along a ray.

The distance is measured away from the ray's origin along its direction.

See Also: origin, direction.

Did you find this page useful? Please give it a rating: