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Ray2D Constructor

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public Ray2D(origin: Vector2, direction: Vector2)
public Ray2D(Vector2 origin, Vector2 direction);

Parameters

Vector2origin
Vector2direction

Description

Creates a 2D ray starting at origin along direction.

// Create a ray from the transform position along the transform's z-axis

var ray2 = new Ray2 (transform.position, transform.forward);
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { // Create a ray from the transform position along the transform's z-axis Ray2D ray = new Ray2D(transform.position, transform.forward); } }

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