Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Quaternion.LerpUnclamped

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method LerpUnclamped(a: Quaternion, b: Quaternion, t: float): Quaternion;
public static Quaternion LerpUnclamped(Quaternion a, Quaternion b, float t);

Description

Interpolates between a and b by t and normalizes the result afterwards. The parameter t is not clamped.

This is faster than Slerp but looks worse if the rotations are far apart.

See Also: Lerp, SlerpUnclamped.

Did you find this page useful? Please give it a rating: