Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseT The Extension type.
Get the store-specific extension of specified type.
Sample class using GetExtension
to restore previously completed purchase transactions:
#pragma strict public class MyStoreClass extends MonoBehaviour { var m_ExtensionProvider: IExtensionProvider; function Awake() { var builder: ConfigurationBuilder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); builder.AddProduct("levelpackfoo", ProductType.NonConsumable); UnityPurchasing.Initialize(this, builder); } public function OnInitialized(controller: IStoreController, extensions: IExtensionProvider) { m_ExtensionProvider = extensions; } public function OnInitializeFailed(error: InitializationFailureReason) { } public function ProcessPurchase(e: PurchaseEventArgs) { return PurchaseProcessingResult.Complete; } public function OnPurchaseFailed(item: Product, r: PurchaseFailureReason) { } public function RestoreTransactions() { if (m_ExtensionProvider != null) { // button, per Apple's In-App Purchase Programming Guide. var apple: IAppleExtensions = m_ExtensionProvider.GetExtension.<IAppleExtensions>(); apple.RestoreTransactions(function(result) { // Restore purchases initiated. See ProcessPurchase for any restored transactions. } ); } } }
using UnityEngine; using UnityEngine.Purchasing;
public class MyStoreClass : MonoBehaviour, IStoreListener { IExtensionProvider m_ExtensionProvider; void Awake() { ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); builder.AddProduct("levelpackfoo", ProductType.NonConsumable); UnityPurchasing.Initialize(this, builder); }
public void OnInitialized(IStoreController controller, IExtensionProvider extensions) { m_ExtensionProvider = extensions; }
public void OnInitializeFailed(InitializationFailureReason error) {} public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e) { return PurchaseProcessingResult.Complete; } public void OnPurchaseFailed(Product item, PurchaseFailureReason r) {} public void RestoreTransactions() { if (m_ExtensionProvider != null) { // NOTICE: No need here for Application.platform tests. Move platform tests to UI. // Extensions are designed in a way to work regardless of which platform they are // run on. For the UI, only when on Apple platforms display a "Restore Purchases" // button, per Apple's In-App Purchase Programming Guide. IAppleExtensions apple = m_ExtensionProvider.GetExtension<IAppleExtensions>(); apple.RestoreTransactions((result) => { // Restore purchases initiated. See ProcessPurchase for any restored transactions. }); } } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!