Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public static var enable360StereoCapture: bool;
public static bool enable360StereoCapture;


Enable 360 Stereo Capture support on the current build target.

When enabled, the standalone player includes shader variants with 360 stereo capture support (currently only on Windows/OSX). The 360 stereo capture shader variants are not included in the standalone player without this flag enabled. Since the additional shader code increases shader compile time and memory, only enable this feature in projects that do 360 stereo capture.

Did you find this page useful? Please give it a rating: