Event that is raised when a PlayableDirector component has stopped.
Add an event handler, to this event, to receive a notification when a PlayableDirector is stopped. The event handler also receives the PlayableDirector that is stopped.
When using PlayableBehaviour, this event is raised before PlayableBehaviour.OnBehaviourPause and PlayableBehaviour.OnGraphStop.
no example available in JavaScript
using UnityEngine; using UnityEngine.Playables;
public class PlayableDirectorCallbackExample : MonoBehaviour { public PlayableDirector director;
void OnEnable() { director.stopped += OnPlayableDirectorStopped; }
void OnPlayableDirectorStopped(PlayableDirector aDirector) { if (director == aDirector) Debug.Log("PlayableDirector named " + aDirector.name + " is now stopped."); }
void OnDisable() { director.stopped -= OnPlayableDirectorStopped; } }
See Also: PlayableDirector.played, PlayableDirector.paused.
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