Legacy Documentation: Version 2018.1 (Go to current version)
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public method SetNormalAndPosition(inNormal: Vector3, inPoint: Vector3): void;
public void SetNormalAndPosition(Vector3 inNormal, Vector3 inPoint);


inNormalThe plane's normal vector.
inPointA point that lies on the plane.


Sets a plane using a point that lies within it along with a normal to orient it.

Note that the normal must be a normalised vector.

var fieldLength: float;
var fieldWidth: float;
var goalLine1: Plane;
var goalLine2: Plane;
var leftSideLine: Plane;
var rightSideLine: Plane;

function Start () { // Set up goal lines of a playing field. goalLine1.SetNormalAndPosition(Vector3.forward, Vector3.forward * fieldLength / 2); goalLine1.SetNormalAndPosition(-Vector3.forward, -Vector3.forward * fieldLength / 2);

// Set up side lines. leftSideLine.SetNormalAndPosition(-Vector3.right, -Vector3.right * fieldWidth / 2); leftSideLine.SetNormalAndPosition(Vector3.right, Vector3.right * fieldWidth / 2); }
no example available in C#

See Also: Set3Points.

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