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ParticleSystem.VelocityOverLifetimeModule.orbitalZ

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public var orbitalZ: ParticleSystem.MinMaxCurve;
public ParticleSystem.MinMaxCurve orbitalZ;

Description

Curve to control particle speed based on lifetime, around the Z axis.

#pragma strict
private var ps: ParticleSystem;
public var hSliderValueX: float = 0.0f;
public var hSliderValueY: float = 0.0f;
public var hSliderValueZ: float = 0.0f;
public var hSliderValueRadial: float = 0.0f;
public var hSliderValueOffset: float = 0.0f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	ps.transform.rotation = Quaternion.identity;
	var main: var = ps.main;
	main.startSpeedMultiplier = 0.0f;
	var shape: var = ps.shape;
	shape.shapeType = ParticleSystemShapeType.Circle;
	shape.radius = 5.0f;
	var velocityOverLifetime: var = ps.velocityOverLifetime;
	velocityOverLifetime.enabled = true;
	var trails: var = ps.trails;
	trails.enabled = true;
	trails.widthOverTrailMultiplier = 0.1f;
	var psr: var = GetComponent.<ParticleSystemRenderer>();
	psr.trailMaterial = psr.material;
}
function Update() {
	var velocityOverLifetime: var = ps.velocityOverLifetime;
	velocityOverLifetime.orbitalXMultiplier = hSliderValueX;
	velocityOverLifetime.orbitalYMultiplier = hSliderValueY;
	velocityOverLifetime.orbitalZMultiplier = hSliderValueZ;
	velocityOverLifetime.radialMultiplier = hSliderValueRadial;
	velocityOverLifetime.orbitalOffsetX = hSliderValueOffset;
}
function OnGUI() {
	GUI.Label(new Rect(25, 40, 100, 30), "X");
	GUI.Label(new Rect(25, 80, 100, 30), "Y");
	GUI.Label(new Rect(25, 120, 100, 30), "Z");
	GUI.Label(new Rect(25, 160, 100, 30), "Radial");
	GUI.Label(new Rect(25, 200, 100, 30), "Offset");
	hSliderValueX = GUI.HorizontalSlider(new Rect(85, 45, 100, 30), hSliderValueX, -5.0f, 5.0f);
	hSliderValueY = GUI.HorizontalSlider(new Rect(85, 85, 100, 30), hSliderValueY, -5.0f, 5.0f);
	hSliderValueZ = GUI.HorizontalSlider(new Rect(85, 125, 100, 30), hSliderValueZ, -5.0f, 5.0f);
	hSliderValueRadial = GUI.HorizontalSlider(new Rect(85, 165, 100, 30), hSliderValueRadial, -2.0f, 2.0f);
	hSliderValueOffset = GUI.HorizontalSlider(new Rect(85, 205, 100, 30), hSliderValueOffset, -5.0f, 5.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValueX = 0.0f; public float hSliderValueY = 0.0f; public float hSliderValueZ = 0.0f; public float hSliderValueRadial = 0.0f; public float hSliderValueOffset = 0.0f;

void Start() { ps = GetComponent<ParticleSystem>(); ps.transform.rotation = Quaternion.identity;

var main = ps.main; main.startSpeedMultiplier = 0.0f;

var shape = ps.shape; shape.shapeType = ParticleSystemShapeType.Circle; shape.radius = 5.0f;

var velocityOverLifetime = ps.velocityOverLifetime; velocityOverLifetime.enabled = true;

var trails = ps.trails; trails.enabled = true; trails.widthOverTrailMultiplier = 0.1f;

var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = psr.material; }

void Update() { var velocityOverLifetime = ps.velocityOverLifetime; velocityOverLifetime.orbitalXMultiplier = hSliderValueX; velocityOverLifetime.orbitalYMultiplier = hSliderValueY; velocityOverLifetime.orbitalZMultiplier = hSliderValueZ; velocityOverLifetime.radialMultiplier = hSliderValueRadial; velocityOverLifetime.orbitalOffsetX = hSliderValueOffset; }

void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "X"); GUI.Label(new Rect(25, 80, 100, 30), "Y"); GUI.Label(new Rect(25, 120, 100, 30), "Z"); GUI.Label(new Rect(25, 160, 100, 30), "Radial"); GUI.Label(new Rect(25, 200, 100, 30), "Offset");

hSliderValueX = GUI.HorizontalSlider(new Rect(85, 45, 100, 30), hSliderValueX, -5.0f, 5.0f); hSliderValueY = GUI.HorizontalSlider(new Rect(85, 85, 100, 30), hSliderValueY, -5.0f, 5.0f); hSliderValueZ = GUI.HorizontalSlider(new Rect(85, 125, 100, 30), hSliderValueZ, -5.0f, 5.0f); hSliderValueRadial = GUI.HorizontalSlider(new Rect(85, 165, 100, 30), hSliderValueRadial, -2.0f, 2.0f); hSliderValueOffset = GUI.HorizontalSlider(new Rect(85, 205, 100, 30), hSliderValueOffset, -5.0f, 5.0f); } }

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