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ParticleSystem.TextureSheetAnimationModule.frameOverTimeMultiplier

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public float frameOverTimeMultiplier;

Description

Frame over time mutiplier.

This method is more efficient than accessing the whole curve, if you only want to change the overall frame over time multiplier.

using UnityEngine;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; tex.frameOverTimeMultiplier = 2.0f; } }

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