Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.ShapeModule.textureBilinearFiltering

Switch to Manual
public bool textureBilinearFiltering;

Description

When enabled, 4 neighboring samples are taken from the texture, and combined to give the final particle value.

Enabling this option increases the performance cost, but reduces abrupt color changes when particles are spawned between neighboring pixels on the source texture. See Also: ParticleSystem.ShapeModule.texture.

Did you find this page useful? Please give it a rating: