Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.MinMaxCurve.Evaluate

Switch to Manual
public float Evaluate(float time);
public float Evaluate(float time, float lerpFactor);

Parameters

timeNormalized time (in the range 0 - 1, where 1 represents 100%) at which to evaluate the curve. This is valid when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.Curve or ParticleSystemCurveMode.TwoCurves.
lerpFactorBlend between the 2 curves/constants (Valid when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.TwoConstants or ParticleSystemCurveMode.TwoCurves).

Returns

float Calculated curve/constant value.

Description

Manually query the curve to calculate values based on what mode it is in.

The time and lerpFactor parameters will be automatically clamped into the 0-1 range.

Did you find this page useful? Please give it a rating: