Is the particle system looping?
If you disable looping on a playing particle system, it will stop after the end of the current loop.
#pragma strict private var ps: ParticleSystem; function Start() { ps = GetComponent.<ParticleSystem>(); var main: var = ps.main; main.loop = true; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps;
void Start() { ps = GetComponent<ParticleSystem>();
var main = ps.main; main.loop = true; } }
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