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ParticleSystem.EmissionModule.SetBursts

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public method SetBursts(bursts: Burst[]): void;
public void SetBursts(Burst[] bursts);
public method SetBursts(bursts: Burst[], size: int): void;
public void SetBursts(Burst[] bursts, int size);

Parameters

burstsArray of bursts.
sizeOptional array size, if burst count is less than array size.

Description

Set the burst array.

See Also: Burst, ParticleSystem.GetBursts.

#pragma strict
private var ps: ParticleSystem;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var emission: var = ps.emission;
	emission.enabled = true;
	emission.SetBursts([new ParticleSystem.Burst(0.0f, 100, 200), new ParticleSystem.Burst(1.0f, 10, 20)]);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>();

var emission = ps.emission; emission.enabled = true; emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100, 200), new ParticleSystem.Burst(1.0f, 10, 20) }); } }

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