| stream | The name of the custom data stream to apply the curve to. |
| curveCount | The number of curves to generate data for. |
Specify how many curves are used to generate custom data for this stream.
See Also: ParticleSystem.CustomDataModule.GetVectorComponentCount, MinMaxCurve, ParticleSystem.GetCustomParticleData.
#pragma strict
function Start() {
var ps: ParticleSystem = GetComponent.<ParticleSystem>();
var customData: var = ps.customData;
customData.enabled = true;
var curve: AnimationCurve = new AnimationCurve();
curve.AddKey(0.0f, 0.0f);
curve.AddKey(1.0f, 1.0f);
customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Vector);
customData.SetVectorComponentCount(ParticleSystemCustomData.Custom1, 1);
customData.SetVector(ParticleSystemCustomData.Custom1, 0, new ParticleSystem.MinMaxCurve(1.0f, curve));
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var customData = ps.customData; customData.enabled = true;
AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f);
customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Vector); customData.SetVectorComponentCount(ParticleSystemCustomData.Custom1, 1); customData.SetVector(ParticleSystemCustomData.Custom1, 0, new ParticleSystem.MinMaxCurve(1.0f, curve)); } }
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