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ParticleSystem.CustomDataModule.SetMode

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public method SetMode(stream: ParticleSystemCustomData, mode: ParticleSystemCustomDataMode): void;
public void SetMode(ParticleSystemCustomData stream, ParticleSystemCustomDataMode mode);

Parameters

streamThe name of the custom data stream to enable data generation on.
modeThe type of data to generate.

Description

Choose the type of custom data to generate for the chosen data stream.

#pragma strict
function Start() {
	var ps: ParticleSystem = GetComponent.<ParticleSystem>();
	var customData: var = ps.customData;
	customData.enabled = true;
	var grad: Gradient = new Gradient();
	grad.SetKeys([new GradientColorKey(Color.blue, 0.0f), new GradientColorKey(Color.red, 1.0f)], [new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f)]);
	customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Color);
	customData.SetColor(ParticleSystemCustomData.Custom1, grad);
	var curve: AnimationCurve = new AnimationCurve();
	curve.AddKey(0.0f, 0.0f);
	curve.AddKey(1.0f, 1.0f);
	customData.SetMode(ParticleSystemCustomData.Custom2, ParticleSystemCustomDataMode.Vector);
	customData.SetVectorComponentCount(ParticleSystemCustomData.Custom2, 1);
	customData.SetVector(ParticleSystemCustomData.Custom2, 0, new ParticleSystem.MinMaxCurve(1.0f, curve));
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var customData = ps.customData; customData.enabled = true;

Gradient grad = new Gradient(); grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.blue, 0.0f), new GradientColorKey(Color.red, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f) });

customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Color); customData.SetColor(ParticleSystemCustomData.Custom1, grad);

AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f);

customData.SetMode(ParticleSystemCustomData.Custom2, ParticleSystemCustomDataMode.Vector); customData.SetVectorComponentCount(ParticleSystemCustomData.Custom2, 1); customData.SetVector(ParticleSystemCustomData.Custom2, 0, new ParticleSystem.MinMaxCurve(1.0f, curve)); } }

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