| stream | The name of the custom data stream to apply the gradient to. |
| gradient | The gradient to be used for generating custom color data. |
Set a MinMaxGradient, in order to generate custom HDR color data.
#pragma strict
function Start() {
var ps: ParticleSystem = GetComponent.<ParticleSystem>();
var customData: var = ps.customData;
customData.enabled = true;
var grad: Gradient = new Gradient();
grad.SetKeys([new GradientColorKey(Color.blue, 0.0f), new GradientColorKey(Color.red, 1.0f)], [new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f)]);
customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Color);
customData.SetColor(ParticleSystemCustomData.Custom1, grad);
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var customData = ps.customData; customData.enabled = true;
Gradient grad = new Gradient(); grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.blue, 0.0f), new GradientColorKey(Color.red, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f) });
customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Color); customData.SetColor(ParticleSystemCustomData.Custom1, grad); } }
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