The type of particle collision to perform.
Here is an example of plane collsiion:
#pragma strict private var ps: ParticleSystem; function Start() { ps = GetComponent.<ParticleSystem>(); var collision: var = ps.collision; collision.enabled = true; collision.type = ParticleSystemCollisionType.Planes; collision.mode = ParticleSystemCollisionMode.Collision3D; var collider: var = GameObject.CreatePrimitive(PrimitiveType.Plane); collider.transform.parent = ps.transform; collider.transform.localPosition = new Vector3(0.0f, 0.0f, 5.0f); collider.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f); collider.transform.localRotation = Quaternion.Euler(new Vector3(-90.0f, 0.0f, 0.0f)); collision.SetPlane(0, collider.transform); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps;
void Start() { ps = GetComponent<ParticleSystem>();
var collision = ps.collision; collision.enabled = true; collision.type = ParticleSystemCollisionType.Planes; collision.mode = ParticleSystemCollisionMode.Collision3D;
var collider = GameObject.CreatePrimitive(PrimitiveType.Plane); collider.transform.parent = ps.transform; collider.transform.localPosition = new Vector3(0.0f, 0.0f, 5.0f); collider.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f); collider.transform.localRotation = Quaternion.Euler(new Vector3(-90.0f, 0.0f, 0.0f));
collision.SetPlane(0, collider.transform); } }
Here is an example of world collision:
#pragma strict private var ps: ParticleSystem; function Start() { ps = GetComponent.<ParticleSystem>(); var collision: var = ps.collision; collision.enabled = true; collision.type = ParticleSystemCollisionType.World; collision.mode = ParticleSystemCollisionMode.Collision3D; var collider: var = GameObject.CreatePrimitive(PrimitiveType.Sphere); collider.transform.parent = ps.transform; collider.transform.localPosition = new Vector3(0.0f, 0.0f, 13.0f); collider.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps;
void Start() { ps = GetComponent<ParticleSystem>();
var collision = ps.collision; collision.enabled = true; collision.type = ParticleSystemCollisionType.World; collision.mode = ParticleSystemCollisionMode.Collision3D;
var collider = GameObject.CreatePrimitive(PrimitiveType.Sphere); collider.transform.parent = ps.transform; collider.transform.localPosition = new Vector3(0.0f, 0.0f, 13.0f); collider.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f); } }
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